Problem importing skinned mesh from Maya (4-27)

Hello. Faced a problem:
Imported the skinned mesh into 3D Maya for changes and cleaned up the history (Maya required).
When importing into UE4, the skeleton is not displayed correctly.
Like this:
bandicam 2022-02-24 20-39-04-305
Error:
bandicam 2022-02-24 20-33-41-764
Outliner in Maya:
bandicam 2022-02-24 20-27-31-974

How to fix to show the skeleton? Thanks for attention.

Did you export the skeleton?

You have to select the mesh and the skeleton in maya and export.

Yes, I exported all. But the skeleton (root) is not displayed…