As a fix for a [rendering issue] I’m having, some users suggested to attempt exporting my skeletal mesh in Blender using the FBX 6.1 ASCII version, rather than FBX 7.4 binary:
After exporting using FBX 6.1 ASCII, UE4 fails to find any bone heirarchy when attempting to import the skeletal mesh into UE4:
The import works when I export from Blender using version FBX 7.4 binary, but then I run into [this issue].
Here is a picture of the mesh and the bone heirarchy:
Does anybody have any idea why the import fails when the mesh is exported using 6.1 ASCII rather than 7.4 binary? Thanks for any possible help.