I have an issue with morph targets in UE4.24. I have a balloon pop animated using morph targets because I can’t have cloth simulations running on mobile, so I had to get creative. However, Unreal won’t recognize the in between morph targets. It instead treats them as standard morphs and won’t play the baked animation correctly.
Also, the torn mesh’s edges are closed in Unreal.
I’ve included a video of what my specific issue is. UE4 Morph Target Issue - YouTube
Thanks!