Hi guys,
I apologize if I chose the wrong section; this is my first post here and I'm still finding my way.
I am trying to learn the workflow of including an external car mesh and make it work in the local game. I imported the FBX as a skeletal mesh from Blender and that worked exactly as expected: I got three files (skeletal mesh, physics asset, and skeleton); the problem is when I drop the SK mesh into the viewport, the asset is added to the stage, but without the geometry; I mean, a new entry is added to outliner, and I can see the transform widgets, but there is no geometry. However, when I open the SKM in the editor, everything is there, and everything works as expected in SKM and physics' asset; I just cannot see geometry in viewport.
I am using UE 5.1 with GTX 1070; please let me know if you require more information.
Am I missing something? Please help!
Thanks in advance.
Sept