I don’t know if that question is right, but i have an error…
I have created 2 c++ files… One Named PlayerCharacter and the second BaseWeapon
now i wanted to created inside of BaseWeapon .h a function called
`SetOwningPlayerPawn(APlayerCharacter* PlayerCharacter)`
But somehow he can’t find the PlayerCharacter…
Is it because my PlayerCharacter is in a Filter?
It works the other way round…