I am creating some new custom locomotion animations for the default UT Skeleton. I am using some cool motion capture (exporting from MotionBuilder) to replace ALL the default UT animations (run_fwd_rif, run_fwd_Pis, idle_ready_rif, and so on,) for my game also I am using the default UDK AnimTree.
Just something weird I realized, is that for any of my custom animations, the hands get flipped back (-90 degree) in game. Whenever I see the custom animations inside the animation viewer, they look fine, however in-game it “breaks”.
However whenever I remove the left and right hand IK skeleton nodes from the AnimTree, the animations play fine, however, the hands don’t hold very well the gun (it seems a bit loose from the character hand), which is exactly what the hand ik node does (aswell the gun shoot recoil effect).
Anyone knows how to fix this? I want to have the hand ik working correctly for my custom animations (I am using the default UT skeleton bones).