I’m new to UE4 and have some Problems getting my template-texture seamless on a static mesh.
I would like to create some modular buildings with 3Ds Max. When I just create a plane and apply a single seamless brick texture and export it, everything is nice and really perfectly seamless.
But if I create a template texture with 2048x2048 and place the brick texture (1024x1024) in that template, then I get a really ugly seam.
I checked in Photoshop, its perfectly 1024x1024, I also checked the UV island in Max, its perfectly placed.
I hope someone can help me…
Here is a picture of the problem to better understand what I’m talking about
Sorry for my english…
Did you rescale the image in Photoshop? Sometimes, depending on how you did it, if you scale an image on a layer, it will antialise the edge, so its half transparent, so when you export it, it looks like there is missing the edge because of the alphamap.