Problem getting template-texture seamless on a static mesh

Hi everybody

I’m new to UE4 and have some Problems getting my template-texture seamless on a static mesh.

I would like to create some modular buildings with 3Ds Max. When I just create a plane and apply a single seamless brick texture and export it, everything is nice and really perfectly seamless.
But if I create a template texture with 2048x2048 and place the brick texture (1024x1024) in that template, then I get a really ugly seam.
I checked in Photoshop, its perfectly 1024x1024, I also checked the UV island in Max, its perfectly placed.

I hope someone can help me…

Here is a picture of the problem to better understand what I’m talking about :slight_smile:
Sorry for my english…

The selection on the picture is 1024x1024

Thank you guys in advance

Why isn’t the texture by itself?

Because I want to make a template, for example windows, trim, door and the brick itself.
All in one File

I solved the problem by myself, it seems that photoshop cuts some pixels on export, don’t know why.
I used gimp to test this out, now its all perfect.

Did you rescale the image in Photoshop? Sometimes, depending on how you did it, if you scale an image on a layer, it will antialise the edge, so its half transparent, so when you export it, it looks like there is missing the edge because of the alphamap.

Yes McGreed, that was exactly the problem.
Thank you