Problem for get variable of [ThirdPersonCharacter] asset from my [blueprint animation]

My problem is that I want to run a ‘layered blend per bone’ only when I press the assigned key, but for this I need to get the ‘apuntar’ variable from the third person character to map it to the ‘apuntando’ variable in the animation plane so that I do it on the move (sorry my bad English, I use the Google translator) I hope you have understood what I intend to achieve.

I do not know if it has to do with some type of hierarchy due to the fact that one is of type character and the other is animation instance and therefore variables cannot be lent


https://forums.unrealengine.com/core/image/gif;base64