I am using the default A.R.T mannequin for my animations. I want to add a mechanical arm mesh on top of the rigged mesh and export into UE4. I tried parent constraining my mesh to the joints of the mannequin but nothing shows up when I bring it into Unreal. All the animations look correct in Maya and the arms move correctly but only the mannequin shows up in engine with the animations. How do I export the extra mesh a long with the mannequin without adding joints or skinning the extra mesh?
Here are some screenshots that show what my scene looks like with the outliner.