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Problem exporting a separate mesh along with A.R.T mannequin into engine

Hello,

I am using the default A.R.T mannequin for my animations. I want to add a mechanical arm mesh on top of the rigged mesh and export into UE4. I tried parent constraining my mesh to the joints of the mannequin but nothing shows up when I bring it into Unreal. All the animations look correct in Maya and the arms move correctly but only the mannequin shows up in engine with the animations. How do I export the extra mesh a long with the mannequin without adding joints or skinning the extra mesh?

Here are some screenshots that show what my scene looks like with the outliner.

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Thanks

You either need to rig the second mesh, as you described, or delete the old geometry from the mannequin and make your mesh a part of it and rig it appropriately. So far as I know UE4 will not import more than one object at a time. That is to say not as part of a ‘group’ for instance. BUT, if you do rig the mesh it gives you the option to attach/detach the mesh like say a suit of armor with the ‘Master Pose Component’ - which is very cool and useful.