Hi all,
I’m developing an open world game, before attacking my gameplay, I’m testing the optimization of my level, landscape hlod ok, texture memory ok but I can’t solve a fps drop due to the number of draw primitive call, here are some captures :
Note that I’ve set the buildings in Hism, they have lod and a culling distance, but looking for the error on my project package for windows the number of draw call primitive increases at specific locations while I’m far from my city, on some captures where the number is low is just perfect but why at certain location it increases? if you have a solution it would help me continue my development.