Hi all. I am a beginner. Loving it so far. I’m hoping there is a tutorial for something like this. I have completed the flaming barrel tutorial but I can’t get it to work on a physics actor.
Basically, I have a ball rolling around and I want to shoot it, add a few particle effects and when its health reaches zero destroy it with additional particle effects and sound and such. The problem I have is that I can get the ball to produce particles when it touched the ground or another ball, but my bullets will not produce the particle effect. If i change the ball to static rather than movable it seems to work. I also cannot seem to get the health do go down and kill the ball. I am off to work now, but I will redo the flaming barrel tutorial tonight looking for anything i missed and post my blueprint if anyone asks.
I figured it might be a limitation of the physics actors? But that doesn’t seem logical to me.
Is it possible to make the ball, as a physics actor, destructible ?
I have followed this tutorial and it works fine if i start in the sample FPS game.
I’ve started with the first person shooter ‘blue print’ template and I cannot get it to work. Does the gun in the template that shoots bouncing bal ls deal damage? that could be the problem. How do i ensure that the weapon is dealing damage ?
The guy in the tutorial says something about converting it to a physics actor, but never explains how.
Does it work if you projectile directly damages the thing it hits, rather than using Radial Damage? Does choosing a damage class make any difference (right now that pin is left unset)?
Somehow I solved it. When i changed the target collision preset to ‘block all dynamic’ it works. If I leave it at ‘physics actor’ or ‘block all’ I get nothing.