Hi all. I am a beginner. Loving it so far. I’m hoping there is a tutorial for something like this. I have completed the flaming barrel tutorial but I can’t get it to work on a physics actor.
Basically, I have a ball rolling around and I want to shoot it, add a few particle effects and when its health reaches zero destroy it with additional particle effects and sound and such. The problem I have is that I can get the ball to produce particles when it touched the ground or another ball, but my bullets will not produce the particle effect. If i change the ball to static rather than movable it seems to work. I also cannot seem to get the health do go down and kill the ball. I am off to work now, but I will redo the flaming barrel tutorial tonight looking for anything i missed and post my blueprint if anyone asks.
I figured it might be a limitation of the physics actors? But that doesn’t seem logical to me.
Is it possible to make the ball, as a physics actor, destructible ?
Any help appreciated.