hello, i don’t know if this is a noob question, but i’m having some troubles declaring an enum in c++.
i’m getting this error from the compiler
OtherCompilationError (5)
Error MSB3075 The command ""C:\Program Files (x86)\Epic Games\4.12\Engine\Build\BatchFiles\Build.bat" HellriftEditor Win64 Development "C:\Users\Administrator\Documents\Unreal Projects\Hellrift\Hellrift.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. Hellrift C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37
i have checked other post and i don’t know where is the problem, this is my code in my .h file
UCLASS()
class HELLRIFT_API ABaseItem : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABaseItem();
UENUM(BlueprintType)
enum class EItemCategory : uint8
{
Common UMETA(DisplayName = "Common"),
UnCommon UMETA(DisplayName = "UnCommon"),
Rare UMETA(DisplayName = "Rare")
};
// Called when the game starts or when spawned
virtual void BeginPlay() override;
// Called every frame
virtual void Tick( float DeltaSeconds ) override;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "BaseVariables")
int32 ItemLevel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "BaseVariables")
EItemCategory ItemCategory;
};
any help will be appreciated.