Hi all,
After doing a lot of searching, it seemed to me that the best way to create my 3d hex-tile generation map was actually as a Blutility, that could place a bunch of actors in the world that would then behave as though I’d placed them myself. I can follow the instructions here to create a Blutility that uses Blueprint, but my Blutility needs file access, so I have to do it in C++. So I tried to create a new Blutility the same way you would create a new actor, through “Add Code.” This seems to have some problems currently, as I had to follow the directions here to get the project to compile at all, though intellisense still seems to think it shouldn’t work. But now, even though my Blutility class compiles successfully, now I don’t know how to access it. It doesn’t seem to show up anywhere in the editor. Does anyone know what I might be doing wrong, or where I should expect it to show up?