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Problem - crashing when running on multiplayer server - no idea how to interpret it

Hi guys,
My mod is crashing when running on a multiplayer server, it works fine when added to singleplayer. Any ideas ?

The mod modifies harvest files and adds in extra items through engrams.

This is the crashstack

Fatal error!
VERSION: 0.0
ShooterGameServer.exe!StaticConstructObject() (0x00007ff7abba8102) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2190]
ShooterGameServer.exe!UInstancedStaticMeshComponent::ConstructAttachedComponent() (0x00007ff7ac0fc6c7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1979]
ShooterGameServer.exe!UInstancedStaticMeshComponent::OnRegister() (0x00007ff7ac0fbb7a) + 10 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1810]
ShooterGameServer.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff7abffbc9b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:875]
ShooterGameServer.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff7abffb9e3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:702]
ShooterGameServer.exe!AActor::IncrementalRegisterComponents() (0x00007ff7abff830a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3309]
ShooterGameServer.exe!ULevel::IncrementalUpdateComponents() (0x00007ff7ac137822) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:808]
ShooterGameServer.exe!UWorld::AddToWorld() (0x00007ff7ac2ad047) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:1823]
ShooterGameServer.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7ac2af752) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2488]
ShooterGameServer.exe!UWorld::UpdateLevelStreaming() (0x00007ff7ac2af9d9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571]
ShooterGameServer.exe!UWorld::NavigateTo() (0x00007ff7ac2b4273) + 48 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4320]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7ac28d4a1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9423]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7ac28923d) + 41 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8259]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7ab648daa) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:251]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7ac0a65c8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:531]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7ab63f919) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:263]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7ab43e9f9) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2060]
ShooterGameServer.exe!GuardedMain() (0x00007ff7ab43b063) + 20 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ab44067a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7ab4407a8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7acf630e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffec49c8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec6ddc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec6ddc5b4) + 0 bytes [UnknownFile:0]

Was the Server’s Mod updated, and then the server rebooted?
The stack trace is crashing when it’s constructing the actor to place in the world, there is probably something the sever, or the client doesn’t have

If updating the mod for the server and rebooting has the same issue. Delete the mod folder both on the server, and your client and redownload the mod. The server (depending on how it works) you might just have to copy/FTP

EDIT:
Also is it you “the client” or the server crashing? I’m guessing since you got the error it was you that crashed. As the server would have locked up and kicked you “Lost connection to host”

Its my personal mod when I play in singleplayer everything is fine and sweet but place the mod on a dedicated server and it crashes with the above log.
This occurs only just after primal data load eg this is the dedicated server log
[2016.03.17-18.30.03:000] 0]Log file open, 03/18/16 05:30:03
[2016.03.17-18.30.03:000] 0]LogMemory: Platform Memory Stats for WindowsServer
[2016.03.17-18.30.03:000] 0]LogMemory: Process Physical Memory: 56.21 MB used, 56.21 MB peak
[2016.03.17-18.30.03:000] 0]LogMemory: Process Virtual Memory: 48.39 MB used, 48.52 MB peak
[2016.03.17-18.30.03:000] 0]LogMemory: Physical Memory: 9767.97 MB used, 32691.02 MB total
[2016.03.17-18.30.03:000] 0]LogMemory: Virtual Memory: 265.03 MB used, 134217728.00 MB total
[2016.03.17-18.33.41:937] 0]Primal Game Data Took 210.31 seconds
[2016.03.17-18.34.57:176] 0]LogMemory: Platform Memory Stats for WindowsServer
[2016.03.17-18.34.57:177] 0]LogMemory: Process Physical Memory: 1329.92 MB used, 1329.93 MB peak
[2016.03.17-18.34.57:177] 0]LogMemory: Process Virtual Memory: 1492.59 MB used, 2392.85 MB peak
[2016.03.17-18.34.57:177] 0]LogMemory: Physical Memory: 11473.27 MB used, 32691.02 MB total
[2016.03.17-18.34.57:177] 0]LogMemory: Virtual Memory: 1764.88 MB used, 134217728.00 MB total
[2016.03.17-18.35.51:509] 0]Log file closed, 03/18/16 05:35:51

the crash stack is as above

Narrowed the crash down to exactly what was suggested - the harvest remapping is causing the issue - How would one successfully remap a harvest area (eg. SeedHarvestComponent to SeedHarvestComponent_UrgeFalitatOthers)

Turns out the harvest components HAVE to be childed not copied. Just posting how i fixed my problem for any people in the future who run into the problem.