Hi guys,
My mod is crashing when running on a multiplayer server, it works fine when added to singleplayer. Any ideas ?
The mod modifies harvest files and adds in extra items through engrams.
This is the crashstack
Fatal error!
VERSION: 0.0
ShooterGameServer.exe!StaticConstructObject() (0x00007ff7abba8102) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2190]
ShooterGameServer.exe!UInstancedStaticMeshComponent::ConstructAttachedComponent() (0x00007ff7ac0fc6c7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1979]
ShooterGameServer.exe!UInstancedStaticMeshComponent::OnRegister() (0x00007ff7ac0fbb7a) + 10 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1810]
ShooterGameServer.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff7abffbc9b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:875]
ShooterGameServer.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff7abffb9e3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:702]
ShooterGameServer.exe!AActor::IncrementalRegisterComponents() (0x00007ff7abff830a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3309]
ShooterGameServer.exe!ULevel::IncrementalUpdateComponents() (0x00007ff7ac137822) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:808]
ShooterGameServer.exe!UWorld::AddToWorld() (0x00007ff7ac2ad047) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:1823]
ShooterGameServer.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7ac2af752) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2488]
ShooterGameServer.exe!UWorld::UpdateLevelStreaming() (0x00007ff7ac2af9d9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571]
ShooterGameServer.exe!UWorld::NavigateTo() (0x00007ff7ac2b4273) + 48 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4320]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7ac28d4a1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9423]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7ac28923d) + 41 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8259]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7ab648daa) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:251]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7ac0a65c8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:531]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7ab63f919) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:263]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7ab43e9f9) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2060]
ShooterGameServer.exe!GuardedMain() (0x00007ff7ab43b063) + 20 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ab44067a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7ab4407a8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7acf630e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffec49c8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec6ddc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec6ddc5b4) + 0 bytes [UnknownFile:0]