Hi, I just downloaded UnrealEngine for a school project 2 weeks ago, I decided to make a New World where I created some random stuff.
It’s supposed to be a FPS game so I copy pasted the Blueprint from the Default FPS World and Imported it to mine. I mapped my axis bindings in project settings to the ones I wanted to have.
However when I import it with the skeleton mesh and everything I don’t spawn as my character.
I get this error:
Warning Invalid Simulate Options: Body (FirstPersonCharacter_79.CharacterMesh0) is set to simulate physics but Collision Enabled is incompatible
I’m a noob when it comes to this and I have so little experience in this. I have watched a few tutorials but just cant get it to work. Does it have something to do with the blueprint. If so, what? ![]()
I’ll be very thankful if you guys helped me out!
