Try and separate things up a bit more. In order to do a cast to character you have to be able to access that node. Would it be possible to use a trigger volume instead of begin cursor over? A trigger volume would have the other actor variable that you can drag off and use to do a cast to character?
Once you’ve done that, you could use a custom event in the character bp, that you access from Food_PH? That might help in spreading things out a bit- just looking at your bp’s it looks like you’re accessing the hunger value almost at the same time as setting it.
I’m trying to send the variable Hunger from my character blueprint to my actor blueprint ( food ) to calculate food value + hunger but i’m getting an error i don’t understand.