Hey guys, sorry for the potential spam, but this is starting to drive me mad.
I’ve set up some weapons (amongst other things) in my character Blueprint, but to tidy everything up I want to move my weapon functions into Blueprints of their own… Only I can’t seem to get it to work.
I can all my other types of Blueprint to work with one another, it just seems to be interacting with blueprints extended from ‘Actor’. I’ve followed the documentation (Iterate all Blueprints derived from a class - UE4 AnswerHub) and I’ve watched the quick shot videos on youtube about communication, but following it perfectly doesn’t work. Am I missing something? If the weapon isn’t spawned in the world, does that make any difference?
I can call things from my character etc into my Actor blueprint, just not the other way round. Anyone know what’s going on or experienced the same problem?