Hi, I think I’m trying something that doesn’t easily work, but maybe I just have a mistake in my thinking.
So, I have a Static Mesh Actor with a Physics Constraints and I want it to collide with Geometry Collections (aka Chaos Destruction). That works after I added a Static Mesh Simulation Component to it, but I have to set the simulation ko kinematic. Otherwise it ignores Physics Constraints. However, that causes my Static Mesh Actor to be not affected by collisions with Geometry Collections at all.
Do you think of any way to have correct collisions inside Chaos Destruction while maintaining Physics Constraints?