Hi all… I work actually on a caractere like old greek Hoplit and I have some problem I’d like to fix about it… Some aspect of physical clothed simulation I don’t master at all…
I modelized this one, a linothorax as ancient greek armor…
I have here the bottom part of the mesh… And I want about it that every strip move independantly with a collision system (you know, when the thigh hurt it while running, or move fight etc etc).
I tried the Soft cloth simulation with a Clothing Data, as expected the strips move like pieces of tissue (I add some wind just for test)…
But I want that each one move like rigid piece (and as you see above, have a better way to collide themselves… Cause here this is pretty ugly for the moment…)
I’m a big noob on collision in UE, especially here this is a little bit particular… So I ask for your light, if someone could enlighten me on a solution I would be very grateful !