I’m having a problem where I’m trying to make my character’s hand (handy component) move backwards. My first draft I’m going off of event hit which works fine BUT reseting the hand back into place doesn’t. I think this is because hit result isn’t continuously checking but I have CCD on.
Is there a way I can check when it’s done colliding?
My other option was going to be drawing a line trace checking to see if it interacts with a world static object but I’m not sure what nodes to call.
Can anyone point me in the right direction? I feel like this is a simple fix but I’m just missing it. Thanks!!!
When you get the hit, you also have a reference to the hit actor. You can then watch this with IsOverlappingActor/Component ( I think it is, something like that ), to know when the overlap has finished.