Problem: Character always moves through landscape on animation

Hi, since a while i try to figure out why a default Unreal character moves briefly through the landscape, when playing animations. Below are two video, both use the default Unreal Skeleton, and different AnimBPs and Meshes with same result. In the animation backend view everything looks “ok”, but in preview the character moves briefly through the landscape when the animation finishes.

[video]- YouTube [/video]

Any ideas are welcome.

Okay, this happens when the character animations have been wrongly retargeted.