I’m having a problem when changing characters, I created a small system to change characters, but when I change characters they lose their animations, I’ll send some photos to illustrate my problem.(remembering that I already reset “SCK” to the default animations of unreal engine 5)
If your male/female meshes have differing skeletons, you will also have to adjust the animation blueprint to match the correct skeleton - so for example:
Male mesh has its own animation blueprint
Female mesh has its own animation blueprint
When switching meshes, you also update the animation blueprint accordingly:
In this case, should I make the bones of that skin that I want to apply, look the same as the bones of the unreal character’s default character? because when I switch between the default male and female character of unreal, it works perfectly, What I find strange is that when I change characters during the game, and this character is the standard unreal male and female, it works, but when I change to another skin other than these it doesn’t work, considering that I did the retarget to this character that I want to have the default animations of the unreal default character,
In your case, you said that you retargeted the character to the unreal engine mannequin. Did you do this for the female version as well?
The MaleMesh and FemaleMesh are variables that I’ve set in my project. You do not need to use variables - but I recommend using them for quality of life.