I am totally new in any engine, not just UE4, started about 3 days ago.
I have a few questions. I want to make RPG Game like Gothic 1-2 but obviously with better graphics :rolleyes: .
I work at the moment at the terrain and checkin out the vegetation + materials.
It is for me really important that the world is eye looking to the player, i mean, that it is somehow alive.
I created some space with some amount of vegetation and when i try to build lightning it takes a like 20-40min to render .
Is it common? How can i render Lightning faster or how i build the terrain and vegetation so that it is more efficent ?
My FPS is now about 15-40 fps at this moment So i think the vegetation is just to heavy or can it have another issues ?
The second is the lightning, i assume a good lightning just kill the fps !?
Some tips or some good guides for efficiency would be nice .
I try a lot stuff by meself but with this “render” times it just kills my free time and i don´t get so much expierence cuz the most of time i am waiting.
Screenshots Terrain + Foliage/Vegetation (not much lighting, just kills os muc hmy fps atm )
Do you have culling set on your meshes/foliage? That is very helpful for things like grass. Use as few actors as possible, rather than using actors, try and use instanced static mesh components where possible.
U mean the view distance ? In my test at the moment u can barely see the outlines behind the scene, this wasn´t kinda big, so i am wondering which is the View Distance point so that the player isn´t annoyed to appearing meshes.
I my opinion it is only useful when i have scenes where u kinda can´t look much over the horizon so that it´s not look clunky.
I knew i made some mistakes I used to much of these 4-8k Demo Assets so it´s clearly very heavy ^^ I´m planning to just use some 2k textures so that i can maintain healthy training in UE4, i thought it looked nice, and had no idea how “really” heavy these things are