So I got UE4 4.14 today and I noticed a bug type of problem. I searched google but nobody reported this yet. So I thought maybe I’m doing something wrong?
I’m using Maya 2017 currently and I noticed that no matter what I set in the FBX Export settings>Scale factor, UE4 completely ignores the data and imports the FBX in it’s original units. I don’t have this problem with 4.13 or older versions but only in 4.14.
So what I did is that I created a BSP 100uu100uu in UE4 and a box in Maya that is 100cm100cm and I exported it with a scale factor of 1.0 (So no unit conversion), so far so good. Problem is if I set the export scale factor to 10.0 (cm to mm) the box should get 10 times bigger (Which does in 4.13 and older) but in 4.14 it’s the same size
Heres a couple of screenshots: