Hello, I have a certain problem with binding skin to a skeletal mesh in Unreal 5.3
After binding the skin, the materials on the character change and I don’t know why.
I imported the character from SketchFab in .glb format, tried .fbx but the same problem occured.
It’s imported in separate parts, I put them all in the game enviroment (except the weapons) and then I merge them using Merge Actors. I convert that merged Actor into skeletal mesh, make the skeleton, and during Binding skin the problem occurs as shown below:
Before binding skin:
After binding skin: