hey everyone, so I’m trying to attach an animated weapon skeletal mesh as a socket to an animated character’s hand but I can’t get the gun to be positioned in the character’s hand without it messing up the animation controls when the character walks/jumps etc … when i place the gun onto the socket, the gun isn’t positioned in the hand as so …
so I edited the hands socket's relative location so that the weapon was positioned/rotated into the correct spot of the hand ....... however once i did that even though it positioned the gun correctly when testing the game .... it messes up all the animation controls : when hit the jump button the character jumps way too far to the side/ when hit forward goes backward etc ... Does anyone know how to fix this problem ???
Side note : I am using a character rigged in 3ds max which I brought into motionbuilder and applied motion capture and using the 3rd person template in unreal using the animation blueprints and blendspace 1D