Hi everyone, i’ve been trying to do texture displacement on my cube, i’ve imported it from sketchup, when i do it from modeling mode it get all messy as shown in the pictures
Here’s the material i used
Hi Kaydo,
Needing to multiply your texture tiling by .005 is a bit of a ‘red flag’. (Experiment with the UV tools in the modeling mode to fix what I assume to be over-scaled UVs)
If you disconnect the ‘Normal’, (normal map) do the strange edges around your cube go away?
If not, you may need to rework your meshes, your Face Normals (Outward direction of geometric faces) may be inverted.
It’s strange that your box has 48 vertices. (24 would be the expected number)
What are you trying to accomplish with displacement?
Hi thanks again for your help, am trying to use displacement for my new map, i imported a custom building using sketchup so i figured i use displacement for more beautiful looking model
You’re welcome.
I think you’d only want to use a normal map in the material. (This would add the illusion of displacement (bricks casting shadows from sun direction) in a common and performant way)
In your first image I see a normal map, make sure that’s still plugged in.
Protip: you can hold L then click+drag in the static mesh viewer to rotate the directional light and admire the normal map.