I’m testing out using gameplay tags to decouple blueprints.
I have a BPI_GameplayTags interface with the GetGameplayTags
interface function that allows me to get the gameplay tags for any actor that implements the interface
I have a level blueprint with a trigger box and when i walk into it, I would expect it to add the tag FollowActor
However it doesn’t do this. It doesn’t remove tags either.
Is it because the TagContainer
input pin gets the TagContainer
“by ref”?
If so, what is the correct way to use this?
As a work around, I have added AddGameplayTags
and RemoveGameplayTags
to my BPI_GameplayTags interface but it seems like a weird duplication of effort and it would have been nice to just have to use my GetGameplayTags
interface function and the UE5 AddGameplayTag
function.