I’m making a first attempt at an engine modification and have run into a strange problem right away.
I’ve forked the engine repo and built it no problem, but had an issue adding new source files to the VS project. I created a cpp and h file within the directory structure of the module I want to work with and added them in the appropriate place through Solution Explorer. When I hit build, VS just said the solution was up to date. The files also didn’t seem to want to stay added to the project between reloads either.
I seem to have fixed that by running GenerateProjectFiles.bat again - but should it really be necessary to do this every time I want to add a source file?
Even so, while it does now attempt to compile the new file, it fails at the point I include the generated header, saying it can’t find the file. Presumably this means the Unreal Header Tool isn’t being run on my new source files?
Any ideas?