That is a very helpful answer. But does that mean that in UE4 we can have either animations or physics with skeletal meshes, but not both at the same time? If that is true, how does one get collisions for an animated skeletal mesh?
That is a very helpful answer. But does that mean that in UE4 we can have either animations or physics with skeletal meshes, but not both at the same time? If that is true, how does one get collisions for an animated skeletal mesh?