When creating a project to run on PICO Neo3 with UE4.27.2, it is necessary to turn off MobileHDR in the project settings. Otherwise, when running on PICO Neo3 after packaging, there will be inconsistencies in the display between the two eyes, with one eye being very dark and the other normal. However, turning off MobileHDR will cause the Ambient Occlusion effect to disappear. So, is there a way to have the ambient occlusion effect while turning off MobileHDR?