ProAI is a helpfully tool, if you need to get fast different AI typs to your game or project.
You just place a AI character to the level and setup all the parameters into the AI. Or you use this placed AI together with the powerful spawn manager from the pack. The spawn manager manage spawning and removing of the AI’s, you prepared for the manager. It only needs to setup the manager ID, and how many clons the manager should make from this AI. The manager then make all the work, and also dedect for players, entering or left the manager zone. You can setup different AI typs for only one manager, so you get not only one AI typ spawned !
Now, thats not everything the manager can do! You can setup the manager to be a member of a group. So you can put together X manager to be one group of managers, where one manager is selected as master and controll the player dedection for the whole group. You can setup the master manager to loop trougth the whole group, or only do it once, or loop and randomly choose one manager. If a grouped manager is done (all spawned AI got killed) then the next manager spawn the AI of the new manager from same group. This allow you do build wave spawns or even some thing like dungeon spawns of you AI.
DOWNLOAD the ProAI documentation: www.game3d.ch/PROAI/ProAI_Documentation.rtf
and this one into a game environment : https://www.youtube.com/watch?v=op6TGfMcpzQ
also visite my web : www.game3d.ch to get more info about ProAI, or just send me a mail to game3d(at)game3d(dot)ch
ProAI is 100% multiplay written, and don’t use multicast, what causing problems trougth networked games. The player Character is easy to change with an other player class.
The Pack is very clean documented, and all wires are looking properly to follow the code.
Test demo game (a small mech battle game, by using ProAI and the spawn manager for the AI enemies) : http://www.game3d.ch/PROAI/Alphatron_ProAI.zip
NEWS!: ProAI is now availlable and released !