Pro Movement System
Marketplace Link: https://www.unrealengine.com/marketp…ovement-system
Promotional Video: Unreal Engine 4 - Pro Movement System v1.2 on Vimeo
[UPDATE] Animation Showcase Video: Pro Movement System - Animation Showcase - YouTube
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Description
Pro Movement System is a completely functional, very easy to implement and highly customizable asset for Third Person Characters. It includes ALL major movement functionalities, created based in real motion physics, ranging from walk/run and air states to IK, leanings, ragdolling or Aim Offsets,** plus useful functionalities **as locking, AI implementation, smooth blendings (with Snapshots in some cases), Root Motion adaptability, different types of rotations, and more!
Set your character’s Movement Control in less than 5 minutes! With all the main/typical features of a Third Person movement and a lot more!
All code is as simplified and as commented as possible, and it’s functionality remains complex and complete. Extended code, 41 animations, 4 blendspaces (5 including AO)…
And BEST of ALL: EVERYTHING IS DONE BY ONE COMPONENT.
Disclaimer: The main focus of this asset are blueprints: easy implementation, good, organized, readable and commented code, with high flexibility and a solid way to create your character’s Movement Control with all features in as few as just 3-5 minutes!
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Updates
UPDATE 1: [PMS v.01.2] Animations have been updated and improved a lot thanks to very good feedback from the community! (check video above). You guys are awesome. Also, some tweaks in the post-jump rotation were added!
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Technical Details
- Pro Movement Control.
- 41 Animations, 5 Blendspaces (including AO).
- Full Walk/Run and Air states and AO.
- Complete Anim BP
- Anim BP post-process included.
- Leanings.
- Feet IKs.
- Smooth Ragdoll with blending animations.
- AI support.
- Target Locking.
- Different rotation types.
- BONUS: Interactable Foliage.
Number of Blueprints: 5
Input: Gamepad and Keyboard/Mouse.
Network Replicated: Yes (basic).
Supported Development Platforms: Desktop, PlayStation 4, Switch, Xbox One and Android/iOS (these last two don’t have input support natively added).
Supported Target Build Platforms: All (But inputs need to be added personally). [HR][/HR]
Support
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email: ****
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You can always ask through this post!
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Check our Discord.
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Additional Notes-
Documentation: **Implementation basis](Pro Movement System - Integration - YouTube).**
This asset provides animations, made with efforts to show decent examples of EVERY animation. But** keep in mind** that the intention and** true power of this asset is that it’s HIGHLY CUSTOMIZABLE and it provides you with ALL code and ALL functionalities** and the way to use them so you can use yours too! - This asset was made from the perspective of SIMPLIFYING as much as possible implementation. But it’s always good to have knowledge (lesser or greater) in blueprints. Documentation (see above) will help you get up and running, and you can always contact in case of doubts ().
- There’s plan to increase this asset’s functionalities with** future improvements** and additions. Inside this plan, there’s other types of movement (as crouching, for example), and more awesome stuff. Right below, there’s a “Work in Progress” section!
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WIP
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Documentation: **Implementation basis](Pro Movement System - Integration - YouTube).**
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Even FASTER implementation. With the next version we’ll reduce times for already-created characters considerably!
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Predictive Jump Path + Better blend after Jump/Fall State.
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Crouching Movement.
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Smoother Starts/Stops.
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Better Root Motion example function and better Root Motion adaptability.
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Strafing Mode (There’s already animations and blendspaces; just needs code refining). [HR][/HR]