In this way I would like to introduce my new asset to you,
a powerfully designed HUD gameplay in horror style
(The non-horror version is currently under review).
This HUD pack gives your game the ability to interact with the player in an elegant way.
In addition to a number of powerful features such as With a crosshair system, a set of post-process effects,
and a compass system, the pack is largely made up of highly-designed messaging systems.
All systems are accessed via a context-sensitive interface and can be accessed from almost any class.
It was deliberately omitted a health indicator and weapon display,
as these would be too different and varied in design and structure.