So basicly i wanna create a cardboard game. My problem is now, that i want the player to roll a dice and depending on what number he rolled he gets teleported to the according field (and the dice rolls should add up). I use the signal remote as dice, which activates a numbergenerator from 1-6 and giving me the points rolled with triggers. Then i have one tracker for each field with the according goalpoint so as soon the player rolls a dice and reaches the points he gets teleported to that field. Now my problem is that all works till i restart uefn and the problem is that f.e. if i roll a 5 i get teleported to teleporter 3 because they all have the same priority so that tracker 5 is completed 1-4 are also completed.
My Question now: Can i prioritize the trackers so if tracker 5 gets completed, trackers 1 to 4 dont have any effect anymore. Or is there another method to teleport the player after a dice roll for multiple rounds?
I thought of that aswell, didn’t work tho. But i think the delay could work it out. I’m sorry im new to this, but could you tell me how to apply the delay?
It would be nice if there was a teleport delay setting,
using a timed objective device, set it to 1 sec,
and where you would normally link the teleport function, instead link the timed objective - on started.
Then link the teleport function to the timed objective - on completed