Prioritize diffrent Trackers diffrently or other methods?

So basicly i wanna create a cardboard game. My problem is now, that i want the player to roll a dice and depending on what number he rolled he gets teleported to the according field (and the dice rolls should add up). I use the signal remote as dice, which activates a numbergenerator from 1-6 and giving me the points rolled with triggers. Then i have one tracker for each field with the according goalpoint so as soon the player rolls a dice and reaches the points he gets teleported to that field. Now my problem is that all works till i restart uefn and the problem is that f.e. if i roll a 5 i get teleported to teleporter 3 because they all have the same priority so that tracker 5 is completed 1-4 are also completed.

My Question now: Can i prioritize the trackers so if tracker 5 gets completed, trackers 1 to 4 dont have any effect anymore. Or is there another method to teleport the player after a dice roll for multiple rounds?

Ty for anyone thats helping im struggling so bad :slight_smile:

Hey Arϻohd,

Try the Function to unassign on a lower numbered tracker should be used on each higher numbered trackers completion event.

Maybe a 1 sec delay on the teleport, to give the game mechanics time to turn off trackers 1-4 before the teleport happens.

I thought of that aswell, didn’t work tho. But i think the delay could work it out. I’m sorry im new to this, but could you tell me how to apply the delay?

Thank you!

It would be nice if there was a teleport delay setting,
using a timed objective device, set it to 1 sec,
and where you would normally link the teleport function, instead link the timed objective - on started.
Then link the teleport function to the timed objective - on completed

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Alr, Tysm i’ll try it later.
Have a nice day!

You are my Hero. It worked one addition i had to make was, that the tracker above turns off the timer below. But now everything works.
Thank you!!

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Excellent, I’m glad you got that working, your project sounds really cool.

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