Printing an actor's name to the screen via BP

I’ve got a Line Trace that seems to be ending early and I’m trying to find out which actor it is colliding with via Blueprints.

However it’s not possible to connect the ‘Object’ variable type to a ‘Print Screen’ function.

Does anyone know how to return an actor’s name and display it onscreen as debug text ingame?

There should be a GetDisplayName node that returns the name.

If you drag out from “hit actor” in hit info and type in “name” with “context sensitive” turned on then you’ll get a node with a return name

Thanks guys, the ‘Get Display Name’ function works and can be added passed directly into a ‘Print String’ function.