Maybe I’m misunderstanding what you mean by “Console” here.
Are you referring to the console that you open up with the tilde key (`) ? If so, you will need to use PlayerController::ClientMessage().
Or are you saying that you don’t see a console window when running the game? If so, you need to specify in the launch options in Visual Studio that you want to launch the console as well. This can be done by appending “-LOG -ConsoleX=50 -ConsoleY=25” where ConsoleX and ConsoleY sets the position where the upper left corner of the console window should be.
After you’ve updated your question, I suspect that your PlayerController class isn’t being used at all.
Did you specify in your Project Settings that the default Controller class should be your PlayerController?
The other way of doing this is setting this in your GameMode’s constructor, e.g.
If you’re talking about wanting to see Log Text inside of the editor itself, you need to go to Window->Developer Tools-> Output Log. This is where the text that will appear whenever it is told to print (in your case, on Tick).