I have many print strings in my blueprints and they print on screen but it sort of bugs out and stops printing on screen unless I restart the programm. Not sure what causes it really but maybe compiling? Anyone else experiencing this? I’m on 5.1
You have to make sure the game is in debug / development mode. If the game is in shipping, the print screen nodes will not appear.
Hey there @Benyamin3000! Is this the case in viewport play mode as well or only in your builds? If they aren’t there in play in editor, something may be suppressing the messages. You’d have to use a specific command to disable print messages however.
As Elias mentioned if this is in packaged builds and not set to debug then all of the debug code like get’s ripped out on compile to shipping.
I only tried viewport play but today I have not yet experienced the situation and if it happens again I’ll try standalone and also try recording my screen to capture the cause. I believe viewport play is always on debug mode
You’re correct, PIE will always show debug messages unless suppressed. Generally there’s 2 primary commands that manipulate these. If they go away again, try entering ENABLEALLSCREENMESSAGES
in the console. If they return, a plugin might be running the command DISABLEALLSCREENMESSAGES
. This will stop even your standard prints. If you come across the bug again, try it out and let me know!
Sure thank you! I’ll try the code inside console if it occurs. I’d set your answer as solution as I find being in any way around the solution if print string not wroking
bp:blameprintstring
UE 5.3
This fixed the issue for me, thank you.
Hi everyone. I also lost the Print String and Print Text on-screen prompts in my UE 5.4 project. SHIFT+L worked for me; this enables and disables STATS. Apparently, I disabled it due to clumsy keystrokes. Hehe. Thanks.