I have tried packaging my game in every build configuration, and in every one my Development Only nodes are executing, including Print Strings.
Is this a known bug or is there a buried setting that is causing this?
I have tried packaging my game in every build configuration, and in every one my Development Only nodes are executing, including Print Strings.
Is this a known bug or is there a buried setting that is causing this?
There’s a problem in 5 with it not constructing shipping builds correctly.
It works if you use the launcher:
Thanks for the info! Is this something that is expected to be fixed in 5.0.x?
Edit: Tested via project launcher and it’s working as intended. Is there a way I can now .pak the game after it’s built this way? I’m trying to send it out to testers.
This method makes a PAK file, no?
Maybe you left out a bit of the config.
Ah yes, I did!
For anyone else wondering, you have to check “Store all content in a single file (UnrealPak)” under Cook>Advanced Settings