Print String Node Always Displays Incorrect Client and Server Labels in UE 5.3 and 5.4

I encountered an issue in Unreal Engine 5.4. When I use the “Print String” node to print test messages, it always displays:
client0: xxxxx
server: xxxxx

Even though the window shows server0, client1, client2.



This issue did not exist in version 5.2 and earlier, but it appears in versions 5.3 and 5.4.