Hey
When I run my game - I am trying to see some output to screen that I am trying to do when I begin to overlap with a blueprint object I placed in my level.
I basically took a particle system, put a capsule collision around it, and then opened up the event graph and drew out a line from the begin overlap and put that into a print string node with the word “Hello” as its value.
When I overlap with it in a standalone run of the level, it works, but in the editor, it does not, any ideas?