Print String blueprint not working in editor, but is working in a standalone program?


When I run my game - I am trying to see some output to screen that I am trying to do when I begin to overlap with a blueprint object I placed in my level.

I basically took a particle system, put a capsule collision around it, and then opened up the event graph and drew out a line from the begin overlap and put that into a print string node with the word “Hello” as its value.

When I overlap with it in a standalone run of the level, it works, but in the editor, it does not, any ideas?

For future reference to anyone who comes along after me with this issue - Restart the editor - Works fine after that. Weird.