When building (mildly) complex systems, we spend a considerable amount of time adding Print String nodes to check if a var is behaving as it should, writing stuff like “var XXX is TRUE” in the “In String” field.
In case there are multiple vars chained one after another, and you need to check each of them, you end up adding so many Print String nodes, with Sequences between the various SET VAR nodes (and you’ll have to delete it all once debugged).
How awesome would it be to have an option on the SET VAR node itself, something like “Print Value”, which would simply display the name of the var and its current value?
I know about “Watch This Value” in debug mode, or Breakpoints, but they really aren’t doing the very simple job of showing you the var’s current value while testing the game.