Print screen

Why dose the “print screen” work only in the Level bluePrint and not in an actor bluePrint ?


I have no function called “Print Screen”. I only have “Print String” and this should work in actors too. Would you mind showing me your setup?

Sorry my bad, I meant “print String” :slight_smile:

cant give you a screen grab right now, but if I go into the blueprint level and just hook up “print string” to the EventTick it works like a charm. If I do the same in the animationBlueprint it wont show up in the viewport…


Are you sure that the AnimationBP calls the print string correctly? Have you tried debugging it? You can see the wires lighting up if they are called when you select the proper Animation BP Instance under Debugging in the AnimationBP while running the Game.