Print Screen Blueprint Stops Working

I am creating a program that will continuously print the name of the object when the player presses the Z key and walks up to it. However, after a few seconds, the program stops printing the name and everything else along with it. This does not happen in the tutorial I am following, so I am wondering if this could be a bug or an overload issue. I do not want to experience any problems later, so I want to solve this now. I checked the simulation, but nothing seems to be appearing in the Blueprint. This may be I do not have my second monitor right now, so it is hard to see the simulation. I am using version 4.21.1 of Unreal, and I am working on a Dell Laptop. Any advice?

Hi, it’ll be hard to help you without any context, can you show us your scripts