Let’s say I have couple of ‘verse device’ instances on level running and I want to identify them in log, is there a way to print device name it has assigned in level outliner or sth like that?
One way to do this is with the log
class. You can use the Channel
data member to name your log which will print with the actual log message.
To see an example of this, check out the Verse Parkour Template.
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hm, won’t that just make all instances use separate channel to log? I wanna identify each device from multiple instances on level. I know I can use an index for each or sth like that, just was curious if devices/classes have some sort of name accessible for debugging.
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As far as I know you can’t access the name assigned in editor, so for now I suppose you’d need to make your own editable property.
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