First, I am following the tutorial: Finding Actors in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
Which is not working for, even have reviewed the steps and ensured I am meeting each step. The tutorial breaks down when trying to deactivate the child components of said Blueprint_Effect_Fire. I’ve been able to confirm that the class actors are being retrieved and able to iterate over them.
Somehow, I cannot get the child components (P_fire) and (Fire Audio) to be recognized. Now, I am not sure if its because the BP eventgraph logic is incorrect, or a fundamental misunderstanding.
I can share my C++ files as well if needed. (Also if someone could explain or point to documentation as to why you need to edit accompanying C++ files for a blueprint?, didn’t understand that from the tut.)