fter replaying ‘Prince of Persia: Sands of Time’ on PC recently, I felt inspired to capture its enchanting lighting mood and vibe. Using Unreal Engine 5, this fan art is my tribute to the timeless atmosphere of the game. This is an independent project and is not affiliated with or endorsed by Ubisoft.
Environment Asset Pack used:
UE Character Echo and Utilities.
Bazaar: Meshingun
Grand Bazaar: Big Medium Small
My word, she’s gorgeous! These screenshots and the environment showcased are perfect! Is it time? Who could’ve guessed what we really needed was a Princess of Persia!
Fantastic work with this creation, @dottorgrasso; these screenshots are genuinely stunning. Did you do any extra editing for them after taking pictures?
That last image you’ve included is truly breathtaking. The skyline and immensity of the buildings are just fantastic. It’s always so nice getting to see an inspiration project Thanks for sharing!
Hey everyone! So after sharing my ‘Prince of Persia: The Sands of Time’ fan art scene a few days ago, I got curious and decided to play around with NVIDIA’s DLSS 3.5 feature. Tested it out in Unreal Engine 5.3 with my RTX 4090. Check out the video and let me know what you think. Always learning and trying out new things, and this was a fun one! Cheers!
OH MY- in my humble opinion, this new Nvidia DLSS 3.5 4K 60 FPS version of your “Prince of Persia” fan art scene deserves a thread of its own! The environment is so breathtaking and even more mesmerizing now, thanks to DLSS.
I’m curious: how many frames were you achieving in total, or did you cap it at 60 FPS?