Primary Data Asset not loading in standalone

Hey guys,

in my BP-only project I have a Primary Data Asset class that I want to use to automatically load information from. This is working fine when playing in PIE or in a packaged shipping build, but not when running in standalone mode. “Get Primary Asset Id List” simply returns an empty array in this case.

Primary Data Asset class:

Data Assets:

This is my GameMode that tries to load the assets and would create widgets for each. This is what’s not working in standalone:

This is how I configured the Asset Manager in the project settings:

Could you please help me to find out what I am doing wrong?

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I could fix the problem. As shown in the last screenshot, I configured the Asset directory to be “/Game/StrawberrySimulator/Maps”. This is correct for the Data Assets, but the actual Blueprint (DA_LoadingDescription) lives in /Game/StrawberrySimulator/Blueprints. I changed to directory path to simply “/Game/StrawberrySimulator” and it’s working as intended now.

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