GetPrimaryAssetIdList returning nothing, and LoadPrimaryAsset failing with no error, is one of the nastier problems in the engine, because the symptom is identical no matter which thing is wrong.
We found at least eight root causes that all present the same way. The “_C” suffix on a Blueprint generated class, a Has Blueprint Classes setting that disagrees with the Asset Base Class, an Asset Base Class the scan never resolves, duplicated scan entries that quietly cancel each other, and a chunking failure that reports success and ships nothing.
The plugin works out which one’s live in your project, says so in plain words, and applies the matching repair rather than leaving you a report to interpret. Every finding carries its own fix.
Code and graphics are AI generated, disclosed on the listing and in the readme.