This is my first post on the forum showcasing some of my recent work. It’s not perfect by any means but hopefully it can inspire you to make something better.
To see some juicy process and technical images please visit ArtStation - Primal Camp, Dmitry Popovichev , the link includes some extra videos as well.
But as a summary, the assets in this project were created in Blender, textured in Substance and composed in Unreal with some of the ground assets seen at the front (mossy rocks) grabbed from Megascans to save on some time.
If anyone has some feedback, good or bad, preferably the bad I’d love to hear it.
Thanks for viewing, and take care, hopefully see some of you in the comments.